Not more math!

question.jpgWell I am glad I installed a new plugin for my blog. If I hadn’t I would have missed this wonderful question from a reader.

“Hey there, I found your site while looking for some spec information for my Frost Mage who raids at times.

In particular I’m looking to find out where to best spend my talent points so I can go with the 127 hit rating and have it be “maxed out” properly.

I have no intention of changing from Frost, and right now I’m actually noticing that on WWS and Recount I’m doing better damage than the Fire or Arcane mages, so I want to squeeze out as much from my spec as possible.Your thoughts? :)

Well first off thanks for visiting and I hope you find my suggestions useful. Since you raid spell hit is the “make it or break it” stat for mages.

Warning Theorycrafting:

Spell hit is the percent that you will hit a mob the same level, 1, 2 or even 3 levels above you. As a mage you have a base chance to hit a target PvE or PvP. I am going to talk about the PvE bases as they pertain to our question.

same level = base chance to hit is 96%
+1 level = base chance to hit is 95%
+2 levels = base chance to hit 94%
+3 levels = base chance to hit 83%

1% spell hit = 12.6 spell hit rating

FYI, you can not have 100% chance to hit. There is always a 1% chance for any mob to resist. So you need to shoot for 99% spell hit.

So with that out of the way, there are 2 talent that focus on increasing our spell hit chance, Elemental Precision and Arcane Focus. Both of these are viable for all mages, not only do you have to DPS the boss but you will at times need to sheep those pesky mobs. Elemental Precision is the bread and butter of a raiding mage that is primarily frost or fire. Arcane Focus is where arcane mages get their love.

So where to spend your points? Well I did a quick spec on WoWHead to show you how to take advantage of both spell hit talents and give yourself more raid love.

http://www.wowhead.com/?talent=oV0yboZZVA0Iof0oiVt

I want to cover a few things on why I did or didn’t take some talents.

  • No improved Arcane Missiles: you shouldn’t be getting hit all that much in raids anyway.
  • Magic Absorption: I have seen this proc quite often in raids where I resist a fireblast from a mob.
  • Magic Attunement: the fight with Gruul is a good example of this. All damage is melee and as he gains groths during the fight damage increase so heals need to increase as well.
  • Arcane Fortitude: I have a point in this to help when I farm. You can put the point in Magic Absorption for a 5/5.
  • Ice Floes: reducing you cooldowns is always a good idea.

/back on topic

So now that we have spent points to increase our base spell chance to hit. But wait there is more, Shaman’s have a great totem for us, Totem of Wrath. It is basically an extra 3% spell hit. So now you have a 89% chance to hit with your frostbolt, groovy huh? So all you need to do now is get gear, gems and enchantments to finish off the last 10%.

Well there you have it, I hope I answered your question and gave you some good ol’ brain food to boot.

1 Comment so far »

  1. by ArtironNo Gravatar, on April 16 2008 @ 9:33 pm

    I am more into PvP. Some people said that spell hit rate is not that important to PvP as compares to spell penetration, spell damage and spell crit. What is your thought?

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