I got this comment from Artiron on a post I did about mages and Spell Hit. So I figure why not do a new post about what I feel is important to good magery.
“I am more into PvP. Some people said that spell hit rate is not that important to PvP as compares to spell penetration, spell damage and spell crit. What is your thought?”
So let us look at what each stat does; Spell hit is a combat attribute that increases a caster’s chance to hit with spells and Spell penetration reduces the target’s resistance to your spells. The last two stats are self explainatory.
So how does spell hit effect PvP? Really it doesn’t unless you are lower level then your intended victim. For both PvE and PvP you have a natural 96% chance to hit. So with 3 points in Elemental Percision or Arcane Focus you have achieved the magical 99% chance to hit making spell hit gear obsolete in PvP. Remember, even if you try to cap at 100% spell hit you will only have an effective 99% spell hit.
Spell penetration seems to be pretty pointless in most encounters. The only variable is who initiated combat. If you started combat from a tactical position you have the upper hand as no one can change into resist gear while in combat. If it was reversed and your opponent started combat then hope that they didn’t stack resistence to mitigate your spell damage.
I’m going to skip spell damage for right now and tackle Spell crit. You will see a difference in your crit damage as people gain more resilience gear. Resilience is a character attribute that reduces the chance to receive critical strikes or spell critical strikes, reduces the effect of mana drain spells, reduces the damage taken from critical strikes and spell critical strikes, and reduces the damage taken from damage over time effects.


by Horns
, on April 17 2008
@ 7:00 pm
Spell penetration is far from useless in PvP.
Each point in SP reduces the target’s resistance by 1, so if you have trouble killing SL/SL warlocks due to their high resistances (70 to all with Felhunter summoned), you should stack up more on penetration. Druids also have some resistances provided with Mark of the Wild (25 to all non-talentad).
For a total of 2000 arena points, you can get the offhand (Grimoire) and wand (Piercing Touch), and you’ll already have 35+20 penetration. A couple of gems and there ya go.
I have 109 Spell Penetration on my warlock, which is a bit too high, but if you consider MoTW, Shadow Protection and +15 res cloak enchant, it’s necesarry. With no SP most priest resist half of my fears.
by Hyouzan
, on April 18 2008
@ 12:47 am
Thanks for the information, Horns. That was one thing I was not considering.